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A DEEP DIVE INTO
VISUAL
SCRIPTING
:WITH UNREAL ENGINE 5.
A CASE-STUDY OF MY FIRST GAME
MADE IN-ENGINE, AND HOW IT
HELPED ME TO SEE CODE
...AS A VISUAL NETWORK.
ILLUSORY
BLUPRINT-BASED PROJECT
SYNOPSIS
Illusory —game-based commentary on negative self-perception within the workforce—presents a grandiose and eerie feeling of unattainable self-perfection that feels so close yet so far out of reach. In this Squid Games-styled rendition of red-light, green-light, with mechanics inspired by Destiny 2's: Last Wish Raid & Dungeon, you must confront the biggest obstacle in your path—yourself.
MOTIVATION
Illusory was the final project for my Bachelor's degree in Digital Media, for which I received a perfect score. This project was done intentionally under crunch-time conditions to simulate common industry scenarios and to test my ability to quickly understand and execute new, complex concepts by leveraging my existing C++ knowledge to meet timed milestones. While currently in its prototype stage, Illusory will be completed in the future.
