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HOW I BUILT

A GAME STUDIO

:STRAIGHT OUT OF COLLEGE.

A CASE STUDY ON VISUAL BRAND IDENTITY 

TECHNICAL DOCUMENTATION,

AND AAA-LEVEL FOUNDATIONS

...ON AN INDIE BUDGET.

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RECREATING
MYSELF

FINDING A STUDIO NAME

The biggest challenge faced while naming this studio actually had less to do with the content i planned to produce and more to do with how I wanted to present myself as an artist.

 

Everything I create I view first and foremost as an extension of myself. I knew that if I ever owned a studio, I wouldn't want my creativity to be restricted to one genre.

​

This propensity to "do everything" spilled into my creative portfolio—and the more I added, the more I realized that I didn't need to show everything I do to prove that I could "do everything". I needed to approach my personal brand the way I approach my games: implicitly.

​

Kai Hopson can do anything—does everything—learns everything.

KAIH.DOESTHINGS.​

VERSION 1.0.0

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VERSION 2.0.0

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A FACE FOR
THE NAME

CREATING THE LOGO

The first iteration of the KAIH.DOESTHINGS Studios™ was created when I still thought of myself as a student and hobby artist. Because my logo was text-based, I chose a playful, rounded sans-serif font. 

​

KDT version 1.0 was also created during a time when I was still considering what my career in the gaming industry would look like. I was still very much on the path to gameplay engineering, but after receiving an unexpected call for a technical art position, and the following release of my flagship IP, MODERNITY, I decided to re-evaluate the logo of its parent studio.

​

The 2.0.0 version uses a sleek, sans-serif font encased in a single elongated square bracket. By making the half-rectangle more square, it became a visual union of design and code—the perfect logo for a technical artist.

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FOR THE LOVE OF THE
GAME

CREATING THE FLAGSHIP TITLE

KDT's flagship intellectual property started as a passion project that morphed into a brand representative.

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